Virtual technology is a procedure which https://www.iptech.one/image-hosting creates a digital copy of a physical event or device, like an online game or a trade exhibition. The term”virtual” is used in order to distinguish the replica from the original however, it is not less real. Virtual machines (VMs) are emulators based on software that simulate physical hardware like a desktop or server. These devices do not require to physically be removed from a data centre, and can be accessed at the same time as physical equipment in other locations.
The development of VR has opened up new opportunities for tourism development, and a new research era in the realm of the experience economy. However, VR research has not been fully integrated into more general literature on tourism. This article will address this gap by thoroughly looking at the literature on VR/AR/MR in tourism and hospitality.
Using the SCOPUS database, 80 empirical studies were screened and their characteristics and trends were examined. Since 2018, the number of VR/AR/MR-related papers in higher education have grown rapidly. This is mainly due to the low cost of the devices. It is also evident that VR/AR/MR apps are primarily aimed at undergraduates with science, engineering and medicine related majors being the main research areas. Research in humanities and social sciences topics like art and history is still comparatively rare.
VR/AR/MR can improve students’ knowledge and skills, as well as their confidence in learning. Additionally it can be used to foster empathy for patients and improve medical education. Immersive VR, for example, can help medical students develop an understanding for elderly patients suffering from ailments that are a result of aging and give them the opportunity to evaluate patients suffering from dyspnea.